![]() ![]() If you have any retro-themed projects or scoops you’d like to send my way, please contact me. ![]() The RetroBeat is a weekly column that looks at gaming’s past, diving into classics, new retro titles, or looking at how old favorites - and their design techniques - inspire today’s market and experiences. Sega 1996 The original Vectorman was the Mega Drive's answer to Donkey Kong Country on the rival Super Nintendo, using the same kind of pre-rendered. I’m curious to find out why, and I’ll be sure to report back to you all when I do. Now I’m giving Donkey Kong Country 3 a shot, a game that never gets as much love its predecessors. But I am ready to admit that this is a fantastic game, one of the best 2D platformers of the 16-bit era. It’s not going to dethrone the likes of Mega Man X or Super Mario RPG. I’m not sure I’m quite ready to put DKC2 into my SNES top 5. “Stickerbrush Symphony” might be the best track from the entire SNES library. Composer David Wise did great work on the first DKC, but this score is even better. Dixie’s hovering propeller pigtails help make some of the game’s more tricky platforming sections more manageable.Īll of those improvements aside, sometimes a game’s soundtrack is so good that you have just to love the whole package. Yeah, it is a little weird that the latter isn’t playable in a game that bears his name. It is the sequel to the original Donkey Kong Country, and the predecessor to Donkey Kong Country 3: Dixie Kongs. You don’t have as many repeating fights, and they require you to do more than just jump on some big enemy’s head a few times.ĭixie Kong is also just more fun to play as than Donkey Kong. Donkey Kong Country 2: Diddys Kong Quest (2, Super Donkey Kong 2: Dixie & Diddy in Japan) is a platformer game developed by Rareware and released by Nintendo for the Super Nintendo Entertainment System in 1995. Some of the more obnoxious and tedious elements from the first DKC, like those rotating barrels and the reflex-demanding mine cart sequences, are toned down to be a bit more easy to handle. When you play them, however, you realize how a ton of small improvements can make for a significant boost in quality. When you just look at them, the sequels look like incremental steps forward. The jump from Donkey Kong Country to Donkey Kong Country 2 reminds me a lot of the leap from the first Mega Man to Mega Man 2. ![]()
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